not all heroes are enable so it come one more enable them all?
What's on your mind?
First off, love the ffb version of enfo, me and my friends cant get enough of it. It has really taken enfo to a new exciting level of play, with no "one rambo hero" to dominate and carry all by itself from start to finish.
Although EXTREMELY fun, the first mini-boss(atleast i hope its a mini-boss XD) aka The Tank, proves to be kinda difficult for us to kill. Its not the dmg or the HP of it, but the constant push with each attack. With our last game we played we all got pushed into a corner, unable to defend against attacking waves, and could not blink/tp out. Which was kinda annoying seeing that even after the suicide command, it will just keep pushing us away from the waves of monsters.
My request is, can you perhaps remove/decrease the push-effect of the Tank, or maybe put in an item(s) made specificly for boss fights?
Major bug happened in v 1.88 map. Orange and pink had every player as teammates, including the creeps. And thus they cannot attack creeps. Yellow was in both team. The game ended up unplayable.
Replay for game:
a long time agon (about 5 years) i played enfo's alot, but there where more hero's like the sniper. Can someone explain to me what happend to al those hero's?
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